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(+1)

Greetings, Luel!

I'm afraid Roadwarden is not optimized to support players who use text-to-speech hardware. I wish it would, but as it is a solo-dev project, I simply lack necessary skills to properly design it, and as it is, it uses a plentitude of pop up menus, long paragraphs ended with multiple dialogue choices, images that have no alternate descriptions and so on. I'm sorry it ended up this way, but I hope I'll have an opportunity to work with a real programmer for my next RPG, ideally someone who could support me in making the game more accessible for various types of controllers.

Once again, my apologies and thank you for taking interest in my game.

(+2)

Hello moral-anxiety.

Thank you for your answer.

I suspected the game may be not accessible, but did not want to assume without asking first.

Unfortunately, I do not know what, if anything, can be done about Roadwarden.
I am not a programmer, just a player.

Regarding possible amount of text to read, in my opinion, this is no reason to complain about.

Unless the writing is difficult to understand or something makes reading not enjoyable.

I like games where exploration is encouraged, with background information and lore to find.

I wish you good luck with your next game.