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This project shows promise! I quit out of frustration on the second stage after gaining the climbing ability and pressing the blue switch, however. I may try again, but until then, here's some comments.

There are a number of things that make navigating around the enemies very frustrating. The enemies are very bullet spongey, your projectile is tiny and hard to hit with, and you have very little health. All of that combined makes for a lot of deaths and having to run through a gauntlet again and hope that you don't get hit by random stuff on the way.

The jumping feels kind of floaty. Combined with a speed windup from when you start walking to full tilt running, this can make certain platforming parts with long drops that will need another roundabout return route frustrating.

I enjoyed the aesthetics and the music! The flamethrower guy was a very random enemy to show up after just a bunch of wildlife.

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Thanks for playing!

I don't know if you found any stat upgrades (range, damage and health), but there are a few in the first area and the beginning of the second area, one of which is after the first boss (the bosses can be beaten in whichever order). I've tried to make it so that hazards don't usually come as a surprise in your face but that can happen.

Yeah I was experimenting with friction in the movement and it's not for everyone. Most jumps should be doable without having to gain momentum, but the platforming has been made with platforming veterans in mind and the game's not that easy anyway. I actually think the second area is harder than the third one due to that cloud platforming.

Glad you liked them, I had fun drawing the art and composing the soundtrack! Yep, they're a bit random and I had planned them to work somewhat differently than they turned out (also killing other enemies).

I did find an upgrade for strength and one for health, but the one extra measly health point did not end up feeling like much of an upgrade, and I still felt the enemies were taking way too many hits, haha. But hey, I get it if it's meant for a more hardcore audience.

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Yeah, it surely is not beginner-friendly lol. Most enemies can be avoided too, usually the totem poles are the only ones you can't just jump over or go under.