before my original idea was to have medals as a reward, and if you reach bronze you can unlock the next level, but i think for not so good players bronze is kinda hard to achieve and i wanted it to be hard, because you need it for completion. so i settled with tokens. its not really tokens in a way that you will use it to spend, its just there increasing as you play more games. so in theory you can unlock and experience all the levels without getting a medal, also higher levels give more score per bite so it gives you more tokens too for less bites (or chomps) with the banner thing, i can get rid of it for now. i didnt think about that one, i thought it would adapt to the screen. thanks for the reply dude. you've been a huge help
Viewing post in Snake vs Chomper jam comments
i will be adding a more intuitive UI that updates the tokens too, so you can see it increasing faster on higher levels. and a progress bar for medals, so maybe i can replace the banner with that one. also more fruits that spawn with different effects, apple will be the vanilla one, i have other ideas, maybe it can increase speed or other things
its really hard to get downloads, and with a shitty game its even harder. I got the experience that i want with publishing in google play which is a good thing. Some people say that I need a boost in installs, so an admob campaign can certainly help. i think posting on forums is not enough, atleast for the kind of game that i have. so maybe a more appealing game would fare better but i think the larger publishers use admob to boost their install up to a certain point that it can be sustainable. now my goal is to make a game that will fit that criteria. maybe im wrong but thats what im seeing right now.