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Laughed at the crawling animation, I didn't expect that. The wall-crawling is off to a good start, but it makes the character go in weird angles and I was also stuck at a corner at the top left.

Running should also be slower or the camera should be further away.

I can see this becoming an actual game later!

Thanks for the feedback! So the camera is too zoomed in, gotcha. I will take that into consideration! And yeah, I am still working on fine-tuning some angle shenanigans on corner edge cases. Thanks for letting me know of the getting stuck issue, and for giving it a go!