I have it saved, yeah. I can always jsut ignore them, though. Or i could start over now that I know what the heck i'm doing, sorta.
Also, I have (yet another annoying) reccomendation for crops and a couple of objects or interactables.
Crops: You could add a rare chance for a crop seed to drop from plants (like the rubber sprouts and spiky bushes) that would be super super hard or extremely rare, as well as adding flower seeds (and color variants of the same flowers would be cool!). I feel like flowers and (growable) plants are a bit baren.
objects and interactables: On the southern side of the map I feel like there should be another area, below the ruins and to the left. In this area there would be a couple of caves that have riddles or require items to unlock, where it would have ores and gems. For objects, I feel like having like some kind of totem (besides the cat-totem) that you could upgrade for one attribute to be higher (say, fighing luck, rescource luck, gifting luck [like, it increases the chance to get an item from them for example], ect.). It would cost ~150 wood (with two slots for crafting), ~200 stone, and 100 seeds (two slots). for each upgrade (you chose one of 4) it would increase by alot; I.e lvl 1 50 plants, lvl 2 150 plants, lvl3 300 plants, lvl 4 500 plants, lvl 5, 800 plants.
it would also have a similar funtion to research, where you 'sacrifice' items to it so your not storing thousands of leaves in a wood crate..
sorry, I love spitting ideas at devs just so they don't have to wonder on what to add.