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(+1)

An interesting hack from L&F. The exchange from D6 to D12 could be interesting, especially with the critical dice.

How do the Agency and Character Goals apply to the characters?

Do you mean in "Rolling the Dice" Cowboy and Spy actions or when exactly is it determined when one is a Cowboy or Spy?

In Create a Problem, the numbers in "which will" are doubled. And it's not entirely clear to me exactly how the problem is composed. Maybe numbers for the captions could help.

In Run the game, there is a part of a word on the far right under the yellow circle.

Otherwise, the layout is very good. It looks nice and reflects part of the mood. Good work