So, NPC's had names...
The names seemed time based...
Was this to show their age somehow?
Or maybe a hint at how every chunk,moment,second,instance, or some other interval of time is unique, just like people?
It was interesting. Even though the character movement was slow, I pushed through it and stuck it out to explore and talk to more people to try and figure out what the times meant above their head. ...
Was it their time left to live? ...hm.
I imagine a world full of cranky dying people. But then meeting 1 wise person who's extremely kind and compassionate even though he only has 3 days left to live or something. 3 days to quest and do him some kind of favor or explore some story of his. Kind of like the gameplay for Majoras Mask.