Gameplay really is king above all, huh? I actually really liked the rhythm and feeling that this game has going so far. While it doesnāt strive away much from other rhythm games right now, I do feel like I enjoyed the time I had with this, even if there isnāt much to it yet otherwise.
I feel like adding a few more interesting and unexpected rhythm mechanics to the game would make it a very interesting experience within the genera and that the game's skeleton that is here could come to be very satisfying to play with.
I also think some extra feedback would also be welcome. I realized at a certain point that I was losing points when pressing the keys but canāt seem to figure it out if itās because Iām pressing them too early, or if itās because I am pressing them too late. Adding some more feedback to what the correct timings are (even if itās with the classic āGREATā, āAWESOMEā or āMISSā) would immediately give it a whole new layer of feedback.
Other than that, great job on making it satisfy to play! I feel like later on if you are going to continue the project like described in the gameās page, making it so you have to play it with only two hands is going to drive some people nuts. I'm looking forward to seeing the reaction to that. Cheers! š³