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(2 edits)

A new devlog is available ! Click on the image below to open the original devlog page.



Back in 2020, I was sketching many sci-fi stuff without any real purpose. At some point, I realized that I had created many little spaceship pieces. These modular parts can be arranged in many ways, allowing various iterations of the same spaceship.

I repurposed this system and decided to use it as a basis for Voidborne's visual identity.





Every section between the thruster and the nose can be placed in any order. Also, each section's "upper" and "side" parts are separate sprites and can be shuffled at will. You can flip every sprite horizontally or vertically to get even more variations.

Experimentations went a bit further in 2021 as I sketched new ship designs. Here's a sneak peek of them:




This feature will probably stay purely aesthetic. The battlecruiser will have a dedicated upgrade system to improve its combat abilities, but it will be a different feature. I do not want the player to feel compelled to choose between the "coolest ship" and the "best stats."