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Big fan of the general idea here with non-violent chess strategy and units with a couple abilities each. But feels a little bit too cheesy/naiive at times (as opposed to happy snake stuff which feels more sincerely cute), and also too much short-term tactics... I would like it if there were less pickups, longer cooldowns, and more emphasis on getting pawns across or other long-term goals. Maybe fewer abilities for the first few levels, too? Level 1 shouldn't have me flooding the board with chips and sodas and scrambling to micro-manage four abilities! Perhaps give pawns a single ability? (You do say they are "simple".)

I love the timer mechanic, except I'm not able to see more than a sliver of the clock! I want to know what things take up time, and how much time I have left!

-Jeremy, from my developer account

Also: The music is nice, and I like getting to choose a playlist. Though I'm unsure whether I like mixing the music and strategic stuff. Perhaps have a hard mode that takes out those special abilities, for those who want music/gameplay segregation and fewer pre-game options? Though it is a cool mechanic, and it's neat how the music can remind you what strategic phase of the game you're on.

Thanks for playing, Playcebo! Yeah, a lot of that stuff is stuff I'm shooting for. At some point in the next 2-3 months I hope I get get it there.