So yeah. This is sadly as far as I can go. Design and ideas.
Character concept, Fencer.
Pros:
Long melee range with the rapier and movement-heavy attacks.
Quicker than average ground movement.
Attacks potentially move the user within range of the opponent on the ground consistently.
The first super move can allow a counterattack against any melee attack.
Strong second super move.
Multiple/Strong anti-air options while on the ground.
Potentially infinite strikes using poke.
Cons:
Weak air moveset.
No ranged attacks.
Defense during flurries of pokes is significantly bar-reliant.
Weakest knockback/up power of current classes.
Extremely reliant on ground movement.
Dash super uses two bars and stops on contact with the opponent.