Yes, that's a side effect of a few things.
First, I plan to add more text message conversations, which will provide something to do while waiting for failure cooldowns. Those aren't in the game yet, so this part drags a bit. I'm also adding a side quest right now, so you can try to grab a few toadstools while you're doing other things. I think the cooldowns will be less punishing when there's more stuff to do.
Second, there are only two gameplay rewards for being a patron. One is that you get access to a few extra scenes. I'm trying to be generous with what I give away, so it's just 3 locked scenes right now.
The other patron benefit is that failure cooldowns are faster. How fast they are depends on the Patron tier. The free build is 2 minutes, the $3 tier is 1 minute, the $6 tier is 30 seconds, and the $10 tier is 15 seconds.
I don't love it either. I hate having to put up paywalls and things to stop players from enjoying the game. It feels awful. But I've been working crazy hours to build this game on top of my day job over the last 6 months, and I've made a grand total of $114. When you consider the thousands of downloads I've gotten across several sites over the last few days, and the mostly positive comments, I'm clearly not doing enough to push people towards supporting the game.
I'm considering a number of ideas. Maybe the free version stops getting updates and all new content is just for patrons. That means I could ease up on the cooldowns, and the free version basically becomes a demo. Maybe I could keep updating the free version, but lock all of the lewd scenes. I don't like that idea, because people deserve to have some idea of what they're paying for.
So, I don't know. Finding a balance is hard. I don't like spoiling anyone's fun, but giving 95% of the game away isn't working, and if things don't improve soon then I'm going to have to shut the game down.