I think the design of the environment and elements like the portals fit well together. I also think the overall concept is good in that it's related to the jam theme and it's clear to see how the death state can be helpful. However, the movement feels awkward because it's not clear where your next move will put you relative to the obstacles in the world. This is important to get right because you fail if you run out of moves. My first few attempts I ran out of steps because I didn't know where I would end up after inputting a move. Since movement is grid-based, perhaps designing the level so that it's split into visually distinctive grid cells would help with this issue. Overall, nice work. Wished there were more levels to explore the main mechanic.