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Very cool game, I like the character and the crystal puzzles. I especially liked how that worked with the first boss. Nice graphics overall and a chill vibe.

Some things to improve on:

-The jump can't really be controlled midair and the knockback is kinda rough. Before the sonic blast upgrade there's also an extremely specific jump.

-The enemies' attacks are so fast that they're really hard to dodge. However the armored enemies can't do anything if you're right next to them.

-It's not very clear how to deal with the second boss and the hallway before it has way too many enemies, I've yet to beat the boss due to that.

A charming game overall, just quite difficult.

(1 edit)

Thanks for the feedback! Yeah we wanted to fix that jump lol but the map was hastily thrown together day of the deadline so there's a few things I'm unsatisfied with. Such as the fact that you can enter the boss room without the final upgrade which is what I'm guessing is happening to you. there's a final upgrade that makes taking care of enemies a breeze in the top zone. 

EDIT: upon further inspection the final boss himself might be broken and unbeatable, we'll look into it lol. 


Mooserider who did the coding and designed the rooms loves his games punishingly difficult, a design choice we disagree on. Eventually we're hoping to redo the map to iron out all the kinks with that at least.
Once again thanks for playing and the feedback.