Thanks for playing! Anything specific you think we can work on?
Minor one but useful: it would be convenient to have controls hint in the game.
Jumping feels floaty.
It's easy to get soft-locked by incorrectly moving crystal
It's sometimes impossible to avoid enemy hitting from ceiling.
Platforms in some locations are out of screen and you have to jump in nowhere hoping for best luck.
I saw only one checkpoint but death happened more often even after some retries, it would be nice to have more checkpoints.
Character and enemies look small compared to big empty halls. Or vice versa: halls enlarged and lonesome compared to relatively small charaters and action. To my taste, the scaling can be improved in either way.
In general, I liked the concept of reflecting rays and expected relaxed puzzle-like gaming. However I mostly struggled with jumping on platforms in exact way game forced me to.
After reading comments of others, I decided to give another try to overcome difficulties of the first locations. I managed to acquire the sonic blast. So, I see it's just too hard for me. Enemies are very strong, it's easier to run or jump away than try to kill them all. And in some places platforms are a bit too far from each other and it requires a lot of retries to just jump up. Previously I wrote jumps are floaty, I think that's not exact description why I feel jumps somewhat off. I just try hard many times to jump right in the right moment to have inertia in the next platform throwing me down again. And only now I noticed that jump height depends on horizontal running speed, for me personally it seems unnecessary inconvenience here.