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Great job! I think there's a ton of potential with this "orb altering the environment" concept. The game can feel a bit unforgiving at times, with some of the jumps feeling like they demand pixel perfect execution. This could also be because of the rate your temperature decreases, which doesn't allow much time for redos, or because you can't get your orb back after you throw it in some places, forcing you to wait for your cold demise. I'm very glad I persisted to the end though, because the closing dialogue was very heart warming (no pun intended).

Thanks for your feedback! Yeah, the game was designed so that you had to do it in one go correctly or else you would always die in some form, but it would probably be wise to consider other approaches since it feels like unfair punishment and doesn't teach the player effectively. I play platformers often, so I think I should have gotten other playtesters earlier to see if the difficulty was balanced. Glad you liked the concept!