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(+1)

Agree with the dev below, this looks so refreshing! All the lighting is really well implemented. 

I think a small tweak to make to the game is the control scheme - I know it's because of 3D movement being a bit harder to implement, but the fact that your aim is tied to your model rotation makes it difficult to aim well without getting motion sick, and you need a large distance to turn fully, which means that in the first arena, for example, it's hard to kite the enemies around effectively without taking damage. Either that, or reducing snowball cooldown to get more hits in before having to turn again, would be nice.

Other than that, love the dungeon crawler-esque gameplay!

I completely agree the aiming is pretty difficult, I haven't done a shooter with an angled top down style so I wanted to try it which meant I couldn't use the mouse to aim, if it was not angled and just a top down I could have used the mouse as a way of aiming the shot. At least now I know. Another thing you mentioned is motion sickness which I have never had in games so that was something I never considered so thanks. You can upgrade the snowball shoot speed at the trader however this means it terribly slow early on however what I should have done had either one enemy spawn at a time or weaken the enemies in the start so that they are easier to kill. After hours of testing for bugs I got good at not taking damaged in the start, so it is no wonder I thought the start was ok Lol. Thanks for the feedback :D