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I like the depth of field in the platforming, but there’s a lot of animation work and the like that is missing.

To be honest, for a game with this level of time/effort allowed for it, I think it’d make more sense to go low-poly and build something like Rayman, with disconnected hands? That’d fit in with the rest a lot more than the the current player model. With that, I don’t hate the aesthetic here.

Congrats on getting Godot 3D to work for you, and on having a demo with a marked end!

Thankyou <3 
Ya I would say you are right i should go for a different style character, one that is easier to animate in the engine too

Learning how to make art work well with animation is a process, heh. My early pixel art often had too much detail that would get lost when animating it.

Lol I understand, I used to think I needed all the detail I could put into an asset but the real trick is to find just enough detail for the job