So, there’s something here, but I think the enemies need more feedback (even a flashing red would help). Granted, I’d love to see the main weapon involve me being able to spam shots really fast, but that’s definitely more of a Metroid Prime thing than a doom thing.
I also think that the enemies are a bit on the tanky side. Having to land 5-6 shots on a moving enemy with a gun that fires slow projectiles felt a bit tedious
Oh, and the textures seemed a bit on on the noisy side, which made it hard to follow the 3D shape of some of the tighter passages?
Still, cool project, and I look forward to seeing where it goes!
(Also, the arms out in front of you before you pick up a gun I though were helmet spikes at first, heh)