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(+1)

Interesting idea. I kinda dig it. I'd be curious to see where it goes. Certain piece combos (like two rooks) end up with you having no choice but to lose life - frustrating! I wonder if there's a way to work around that...

Hi cuttleshock, thanks for checking out the demo - I've run into this predicament several times as well. We're still finding ways to balance the game, perhaps by tinkering the rook's cooldown. Thanks for pointing it out!