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I ABSOLUTELY love this game.... it's really nicely designed got great atmosphere/graphics that perfectly fit the mood, a lot of backtracking  with great opening up of the areas once you have new abilities. Not finished yet, but fully intend to come back to this one, and get past those silly blue eyebally things firing all their rays at me!


The negatives are all very minor, but minor annoyances were that - the jumping initially felt like it could be a little more responsive/use some coyote time, but I noticed it less, and less... the floaty enemies got stuck and their hit boxes to do you damage felt a bit bigger than was intuitive (but again I noticed this less and less playing the game).. Also I found myself in the bulkhead area teleported to the low exit area on getting injured (think this is a bug rather than I accidentally hit some form of intentional teleport I didn't notice?). A little more feed back (say an unlocking whirl or other indication when you unlock the doors, might help a tiny bit, to know when you are done with an area... However none of this detracted from my overall enjoyment (as I mentioned, I really REALLY loved this game) 

Great Job!

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Thanks for giving the game a play!

A teleport from the Bulkhead area to the low exit area would definitely have been unintentional, and a lot of game’s puzzles would benefit from a second feedback pass, IMO. I am glad that I was able to get as much done as I did with holidays and life events happening during this MVM though.

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it's a game that is definitely on the bigger side, so with holidays etc, it's very impressive what you managed to achieve!

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Would you believe that I had 2 more bosses and at least one more biome and 2-3 other mechanics that I wanted to do at one point? In a way, I got lucky that I landed on a good subset of ideas out of it all.

I’m heavily considering taking this game and expanding it out at some point next year, but I am taking a gamedev break first, I’ve been doing a lot of it since GMTK 2022. (Over half my Itch page is from the past 6 months). We’ll also have to see what the rest of the team thinks about the possibility.