Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Simplicity is king and queen! 

This is another good example on how some simple shapes, a minimalistic UI and a small shader can be enough to make an easy to learn, hard to master game.

One critic point: The hit sound - when you hit a red square was quite loud compared to the movement sound, so I messed up my first round by just being surprised and having to turn down the volume ^^.

I can well imagine that you can insert some more things as time progresses in the future. Like a chain of red blocks running throught the screen from left to right, or some blocks, that just stop for a second before they move on. Even some powerups maybe or some bad things, like permanent obstacles appearing over time.

Good game!

Thank you so much!
Yes, I will update the game later! Thank you for the inspiring ideas. I will impement these!

(and I will turn the sound lower later ^^. I though the movement sound would be too loud and annoying, so I made it really low)