amazing graphics!!! did you use shader for the old tv screen effect?
Viewing post in Shoe Salesman Simulator (TV Game Jam 2019) comments
Yeah, my first try with shaders, so extremely simple calculation.
I used Commodore 64 colours that are usually quite de-saturated, so tried to boost it a little, and made every 3rd pixel slightly darker to make it look like CRT pixels.
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
varying vec3 v_vPosition;
uniform float time;
void main()
{
vec4 col = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord );
float HueFactor;
if (mod(v_vPosition.y, 2.0) >= 1.0) {
HueFactor = 1.2;
} else if (mod(v_vPosition.x, 2.0) >= 1.0) {
HueFactor = 1.4;
}
col.r *= HueFactor;
col.b *= HueFactor;
col.g *= HueFactor;
gl_FragColor = col;
}
https://www.udemy.com/unity-shaders/ is a course that I highly recommend ( if it is by Penny de Byl or Holistic3d, if not then it's the wrong course : / ) it is a one-time payment of 9.99$ (or something like that) for lifetime, and you can take it whenever you feel like doing it. I own this course and LOL I haven't even had the time to do it. I can say it is really good though! You learn some pretty good stuff! I have several of Penny's other courses.. actually all of them except for 2 I think. Just take it, there's like a 30 day money back if you don't like it so yeah