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(+1)

I can understand the problems you find with the controls and how precision platformers don't really work on keyboard. When it comes to the latter problem: there's full controller support in the game (or at least there should be on Windows, might be broken on Mac) because of that. But I'll definitely keep it in mind for the post-jam game!
It's arguably a bold move to make a precision platformer as a game jam entry (mostly because of the time investment it takes to actually finish it), but I thought it was the best way to strengthen the (implicit) story I'm trying to tell.

Nevertheless though, thank you very much for playing! <3