First off, the visuals look extremely polished, and if I could easily mistake this for a full release rather than a jam entry. Other comments have covered some issues I had, like the slightly awkward aiming and the slow recharge, but overall I think a faster pace could help the game a lot. I got used to the controls (although you could try WASD for movement, arrow keys for aiming), but more noticeable were the long waits without any enemies. I think the more waves you beat, the more rapidly enemies could spawn, or more than one spawns at a time. I came to enjoy combat, but the long periods of downtime were more of an issue in my opinion, especially after double damage meant I started one shotting enemies as they spawned. But I was still invested for quite a while, so great job!
Viewing post in Christmas Commandeer jam comments
Thanks for taking the time to give it a go and I appreciate the feedback. I should increase the speed of spawning since it seems slow, but I wanted to give the player time to explore, reposition and get the cold meter recharged too full. A better idea would be a break period offered every five waves or maybe when a part is pick up a 30 sec break before it continues waves. The controls need a rework overall. Thanks.