Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Hey, so I played through both maze, here are a few feedbacks :

- The first stage contains a bit too many ghosts, and dodging them wasn't really fun. It was kind of a bullet hell sometimes, but without space to move around so I got stuck between a ghost and a hard place a few times. 

- The second stage had no ghosts for some reason (bug ?).

- The flashlight didn't look good and didn't feel useful, as there isn't enough contrast between a lit area and a dark one. If I can see everything without a flashlight, it then feels pretty pointless to have one. 

- The controls felt very weird, I didn't like the idea of locking the flashlight in the direction of the movement. Because I thought the flashlight had gameplay use (I thought it was necessary to see the ghosts, except I can see them either way ?) it felt frustrating to control. 

- Audio work is decent, although I'd advise making the walking sound a bit more irregular. I liked the sound, I think it gives a good atmosphere, but it being so "on the beat" makes it feel a bit unnatural. 

- Using colored lights as markers for important points in the maze is a great idea. The mazes felt also neatly designed, not too hard but it's still possible to get lost, and you don't find the solution immediately. It also felt instinctual for the white light to be the exit, pretty nice choice. 

- Game works fine, has no visible bugs (excepts for the ghosts disappearing from the second maze, but it's minor), it's pretty clear what you need to do and there's even a menu ! 

Huge congrats on a successful jam entry ! I think you were really close to making something very good :)) 


Edit : small point I forgot, that's a frequent issue I find on even fully released games : the camera should show the road ahead of you, not behind you.