Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+3)

i think jams can be really valuable especially to new game designers to give them a little prompt and a way to showcase their work easily. #sadmechjam and march of the wizards were both so awesome in that regard (i was definitely one of those people whose first itch game was for emotional mecha jam), and i'm sure we're only going to see more of those in the future.

one thing i've been wondering about is how better we can promote physical game jams, on itch and on other social media. the RPGDF jams are going to be fairly well promoted i think but i'm sure there are going to be other, equally awesome jams that'll maybe fly under the radar (i hadn't known about short and easy until this forum post). would love to hear if folks have ideas about this!

(+1)

I'm wondering if there would be a way to sort out physical vs. digital jams on that schedule? I heard about the ones I mentioned because of Twitter, and looking right now, there doesn't seem to be a way to tell until it's mentioned in the jam description, which sometimes doesn't happen util way later...

(+2)

+1 to that. Would be great to be able to filter by analogue vs digital (maybe other categories? not sure)