Fun game! Made it to Dungeon Level 18 and Score 118 but in the end the other racers were too fast!
Hello Tone,
I am sorry to tell you that you are no longer at position 1 of my High-Score-Table. :-(
Xecutor just submitted a score that is slightly higher than yours!
But maybe you just give my game RunToTheStairs another go and get back to the top of the ranking again! ;-)
Hello Tone,
I just learned that you also host a Youtube-channel. I would be pleased if you could record your next attempt to climb back to the top of the high-score-table just like Rogueliker and cubicDisco did.
If you do, I would also link your video and channel from the high-score-table in my game-description, just like I did with the others.
Thank you so much for taking the time! I really like how you explain my game and how you manage to max it out strategically! :-)
I just discovered it like an our ago so I have already seen it. I like it so much that I just provided you 2 slots in my high-score-table so I can link it there despite of the slightly lower score! ;-)
Since you just got everything right about my game in your explanation, I also linked it in my "How to play" chapter.
RunToTheStairs got a new feature - the player may now dig tunnels!
For this purpose a new collectible item called "drill" was introduced which enables the player to remove one wall element by bumping into it.
The possibility of digging allows the player to take greater risks when taking alternative routes, since this will enable him to rescue himself by spending some resources (drills) if his route decision turns out to be wrong.
Please check out the commented High-Score-Table on the games itch.io-page! Meanwhile there are more than 25 entries in this table (5 of them by youtubers). So please consider to give RunToTheStairs a go and see how high you can climb on this table. ;-)
RunToTheStairs now uses a graphical tileset and looks much better. The only problem is that it requires WebGL 2.0 which is not supported by all browsers yet. I would be pleased if you could test if it runs on your system. Please name your operating system and browser. Thank you! :-)
If it does not run at your system you can still play the ASCII-only-version of RunToTheStairs.
Actually, I first played this on twitch if you want to see a player's first reactions and commentary as I figure the game out :-)
(I wouldn't link this to the high scores list, just thought you might like to see it.)
https://www.twitch.tv/videos/396112426?t=3h3m55s
I like how you and that guy (Canight) in the chat are discussing and analyzing what would be the best strategy in different situations. I learned a lot about my game!
The idea behind having a limited view is that you have to weigh your risks in some situations. You always see the distance counters of all runners and know your speed and that of your opponents. So you should always be able to judge if a detour to an item is worth the risk or not. If the suggested path of your navigation system flips tells you that there is no dead end. If it does not flip you can judge that you are getting in trouble, even if you can not see everything. If the player could see everything, optimal play would often just involve a lot of counting of ground tiles in order to judge which way would work best. So I decided against that and implemented the navigation system instead.
Hello tonehack,
there is a new version of RunToTheStairs:
- The game now has a server-sided backend wich is hosted at GreenGeeks.
- This allows to generate automatic high-score-tables which are accessible from within the game.
- Players can register accounts in order to keep their progress.
- High-Score-Tables can be sorted by different criteria. (e.g. "Score per Hour" which should be interesting for speedrunners)
- Balancing changes towards shorter games.
- Less unfair: The players position is newly calculated if the distance to catch up would be to large.
- More versatile pathfinding-algorithm with better performance.
Please consider to play again!
Gerhard