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(+1)

Hi, thanks for trying our game!  It's probably not super intuitive, but our game uses movement code that is extremely similar to Quake 1's so you can airstrafe like in that game (albeit not with 100% air control).  As for the sensitivity, I'll try to implement an options menu soon!

Ahh, i might just have felt like I needed even more airstrafe after shotgunning myself miles of the platform haha