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(1 edit)

That sure was trippy, and I loved it! :D
In my opinion you captured the essence of a dream/nightmare with all the visuals. I even got anxious in the third part, and when I reached the end, I was tired. This made the credits a very relaxing relief.

Also, I think that changing the cutscene time after you die would make the third part more enjoyable, as I died quite a few times while learning.

(+1)

I'm glad you liked it! Shortening the restart time might be a good idea. I just had the one animation to communicate the premise of the game better by showing the bed and the idea of looking around, and I never got around to making a shorter animation. It also serves as a quick breather before another attempt, but I supposed determined players want to just jump straight back into the action (if you call walking and breathing action).