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Hi there!

thanks for playing! 

I'll try to answer as many as I could understand:

Karwla enemy is a not common enemy, and player should actually avoid fighting them because they are supposed to defeat player. Their role is to push player east direction.

The enemy level is based on zone, in zone1 - the level goes from lvl1 -> 5 (near the boss node), zone2: lvl6 -> 10, and so on... Then also the Global threat is considered which also increases the enemy level, but globally. The Global threat is raised, when player remains in a zone too long (>10 days).

The XP is calculated based on attacker Lvl versus enemy Lvl, each lvl diff increases/descreases the XP by 10%.. base XP for any hit is 10XP. Max XP for any level is 100. Also there is distributed XP for all player members when an enemy dies like from falling or bleeding.. 

The Aegis and other health cost based abilities reduce from MAX HP, not current HP. It should be in description.. But I also added a warning when usage of given ability will kill the wearer, so thanks for pointing that out!

Bleeding dmg for each turn is 5% max hp, but hitting a bleeding enemy adds an extra 15% mx hp dmg so bleeding is very strong when hitting with multiple hits...

Poison dmg is 15% max hp per turn.

There are much more terrain effects in other zones.

We release first in itch.io with First Access, and then on Steam...