Thank you, Skache! I appreciate your time.
Yes, this is a very unfinished prototype. I had some design ideas for expanding upon this into a full game, but it wasn't something I was overly passionate about. The core mechanic I wanted to drive home was the key. In this prototype it just kind of follows you around, but I wanted the big physical key to be the driving game mechanic, with the player holding it in their hand, and having all sorts of uses:
- Unlocks Doors
- Unlocks Chests
- Used as Weapon to Stab-a-Stab
- Used on Telephone Wires as an Impromptu-Zipline
- Used as a Counterweight on Buttons and Physics-Puzzles
- Used as a Platform Maybe, IDK, I forget everything I wrote down in that original GDD;
While also having negatives, like:
- Weighing the player down so that they can't double-jump, and
- Taking up their hands so that they can't ledge-grab or hold any other items;
I really wanted to experiment with going as far as I could with one item. Maybe I'l return to it someday!