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Coding checkpoint systems takes more time than just reloading the entire scene, sry lol
(p.s, pls dont abuse keyboard)

(+2)

didn't mean to offend :D 

But is it really that hard to make save states? I haven't tried to use Godot, but in Unity I just save the location where I want the player to be teleported when it dies. You would need of course to save two locations, one for player and one for box.

Anyways, really good game, just got kinda mad :D