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(1 edit) (+1)

Thanks for the feedback!

I definitely agree that save stations should fill up your health.

The environmental cues are an appreciated callout. I spent so much time building out stuff that was cool in my head, but I didn’t put nearly enough time into communicating it, heh. Obviously it came through enough in the end, but definitely could use another pass.

I think building wires that show connect power cells to the things they activate would be a solid start, and, as far the bomb targets go…. Those honestly could use another full pass, with something less abstract (though causal lines would also be a good start for them as well).

The miniboss room definitely needs a lot more lead-up to it, mixing in more mechanics, that sort of thing.

I definitely plan on a) Polishing up the game after the jam is over, and b) building out a fuller version of this game, provided my teammates are on board for that. Though, if I do build a fuller version, this one will stay up as it ends up after the polish.

There are other boss ideas I had, and ways to expand the plot, and more time obviously gives more space to increase the visual variety.