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(+1)

So there are many functional things wrong with this game that could be easily fixed if you play text-based adventures often.

The first thing is a simple directional-based movement alternative. I was located in "Master Bedroom" and typing "go east" to go back to the Dark Corridor would not work. I had to write down room names to navigate, which really gets me out of the game.


Another thing I noticed is interacting with some objects takes you to a "separate" screen that you have to type "go back" to get out of. For example, examining the bedside table in the Master Bedroom takes you to a completely different screen, in which you cannot say "Go to dark corridor". You have to type "go back"  then "go dark corridor". 


Some interactions just say "Nah, can't do that" and like? No reason whatsoever why it shouldn't. "Turn off bathtub taps"; nah. Alright, "turn off taps", nope. "Use taps" nada. Why can't I? It would be useful to have "That's not important" or even "I can't waste my time on things like that." 


I like the POV though. Where am I, who am I, who's family home is this,  that sort of thing. It's a nice case to solve!