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(1 edit)

Setting and tone:

+ Combative and set for the battles to come. Therefore very appropriate
- There are always certain mood swings from one sentence to the next. One sentence was about fighting and winning, the next about the solace being short-lived.

Layout:

+ clear and simple texts, are broken up and leave plenty of space.
+ Atmospheric art with a beautiful use of colour. 
- Text on the cover difficult to read and in the character sheet as well.

Rules:

+ Simple and uncomplicated 
+ Fitting to the setting of the RPG
- (Untested) The fact that the power and attacks only do half as much damage on average feels unfair when reading. Enemies always do the full damage and that automatically
* (probably because verse 0.5): No character creation rules. 
* Is the beast actually healed after a wave and are its attributes restored? Otherwise I don't know how it can survive 5 rounds even if it always hits full.

Over all:

I like this kind of RPGs and am curious how the final one looks like.