Setting and tone:
+ Combative and set for the battles to come. Therefore very appropriate - There are always certain mood swings from one sentence to the next. One sentence was about fighting and winning, the next about the solace being short-lived.
Layout:
+ clear and simple texts, are broken up and leave plenty of space. + Atmospheric art with a beautiful use of colour. - Text on the cover difficult to read and in the character sheet as well.
Rules:
+ Simple and uncomplicated + Fitting to the setting of the RPG - (Untested) The fact that the power and attacks only do half as much damage on average feels unfair when reading. Enemies always do the full damage and that automatically * (probably because verse 0.5): No character creation rules. * Is the beast actually healed after a wave and are its attributes restored? Otherwise I don't know how it can survive 5 rounds even if it always hits full.
Over all:
I like this kind of RPGs and am curious how the final one looks like.