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Neat little game you have here.  The "words" theme/story were pretty interesting, and the hop mechanic was a neat twist (although a little annoying to have to alternate hitting the space bar with movement keys... maybe hopping should be the default?).  The art/tiles are charming.  

Falling down a hole and dying immediately is really annoying, perhaps it should reset to your last position and lower your stress/health?  I noticed if you bump into certain enemies over pits that it resets you like this -- although I had a bug where if that happened and your last position was a moving platform, then you are placed where the platform *was* (but no longer is), and get an action but will die the next turn if you can't make it to solid ground.

I think the game should provide some sort of indication as to where to go, maybe a compass or mini-map of sorts would be helpful?  At times I felt like I was wandering around with no idea of where I should be going or if I was going the right way.

Most maps reset if you leave and return.  This is very exploitable as you can just skirt the edges and wait for a map you like to generate, or leave and return to reset enemy positions if they get too close to you.

Is there a way to kill enemies?  I couldn't figure it out and just ran from them all the time.  The few I tried to hop onto just hurt me so I stopped trying.  Maybe it's a word that I never received.

If you move diagonally onto a new screen, you can land on a tile that you can't normally land (like a wall or tree).  If you keep moving diagonally between two screens, you can go *deep* into areas you shouldn't be.  See the screenshot below.  I was also able to get to the east desert area from the starting screen like this, before the opening appeared.

I wasn't a fan of how meta-progression was incorporated here.  The character feels too weak in the early lives until you learn some words.  It isn't very welcoming to new players and I think player retention would be better if the early-game didn't feel so harsh.

I did get to the end and beat the final boss and rid the lands of the Unnamed though.  Overall this was a neat game but could use some refining.