Thanks for the feedback! We definitely should have spent some time on optimization, but we just barely got to the end so...
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Yeah, I know the feeling perfectly well. Maybe this is just a matter of a few extra posprocessing effects enabled? AA, SSAO, SSR, too many dynamic lights with shadows etc.
When I was testing my games I could kill the performance with just few clicks by enabling some of the effects. Disabling them didn't change the visuals much but made the performance few times better in a matter of few seconds/clicks