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Even more than quantity I was taken aback by the overall quality. For the time constraint I would've expected to focus on one thing (idk, just strong characters, or an intricately woven story, or pretty art) and then cut corners elsewhere. (Which is a perfectly fine approach and can absolutely lead to amazing games!) But you did ALL THE THINGS, which sounds like a recipe for disaster. But then you actually managed to nail ALL THE THINGS. Which is super impressive. Guess you had a great team and your previous experience probably helped :)

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Ahhh! Thank you! We all worked really hard on it and were excited to have the final version out! Your comments mean the world to us! —the other writer, Liam