Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Listened to this, until you said "20 mins" project as already a long project. Well, honestly I'm not sure about that. 

Maybe you'd be better to define what is a "long project". A playtime imo doesn't qualify it as a long project. You could have 10 mins intro scene including tutorial or whatnot, then 10 mins of dungeon crawling with some battles and it still feels a short project. You can have one hour game but it's basically just a linear game where you just walk straight into the linear part and it still feels like a short project.

Or maybe, you want to change the term from "longer project" into "complex project". Because I don't think "longer project" will suffer from management difficulty like switches/variables management. Because you can just use next switches/variables and it will still fine because you may not want to touch the previous switches since your game is linear. But for the complex one, it may be because you may want to keep coming back to the same map and things get too complex because of the switches/variables interactions.

(1 edit)

I understand what you're saying; my choice of words on this could've been better.

I can see why you're suggesting I change it to "complex" games, because "longer" is too nebulous a term.

Can I ask what you'd suggest? What I'm getting at isn't so much games that are much more complicated (i.e. expansive open-world games, or nonlinear story games) but rather trying to guide people who are just going from their first, probably-simple game (where they're mainly focusing on grasping use of the tools) to starting out on their first "full" game, now they feel a bit more confident. It's about helping them plan this.

Given that, how do you feel I should change my title? Is "complex" still the right word, in your opinion?

I'd say "Larger" would be even better because "complex" will have a different meaning, like when you decide to create a harvest moon clone. But larger is definitely not a small game and may contains either or both complex and longer gameplay.

Yeah "Structuring a larger game project" sounds more convincing imo.