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Yeah, even during playtesting we figured it could be confusing, we would've gotten a lot more into this project if we didn't run into our collab issues, for some odd reason we'd both be working on something and when we'd both push the collab software Unity uses, that Plastic SCM, it many times made us choose whos push was more important and would cause the other person to redo their hours of work again which got very frustrating lol; many nights of downing red bulls occurred haha!