Howdy excellent demo, minor note with the steam vr version and vive controllers ... When holding a gun or object the pitch is not lined up with where I perceive it should be. Moving the pitch down by probably about 15 or 20 degrees would make it feel more natural . As an example when I hold out a pistol and hold the controller in a natural way that feels level the gun is actually pitched up and is not level in the game. Now going back in, Amazing stuff!
Viewing post in HYBRID Locomotion Test Chamber - VR Tech Demo comments
Alignment's a true pain for me since I don't have any Valve tracked equipment.
Do your real Vive controllers align to the in game Vive controllers?
I had to do some fakery to align things, but I matched up the controller models at the laser point in the menus. Basically the model aligns so that the Oculus model in SteamVR matches my Oculus Touch tracking.
I could try a second version with the orientation based on your comment and see if it feels right. Gotta rely entirely on feedback and that's a worrying scenario.
will see if the controller matches when I get home from work and will have my son hold a level to give you a better guess on the recommended pitch adjustment. My guess is that the controller does match, the problem is that that angle of the controller is shalow, so when applied to a gun you have to pitch your controller down further to make the gun level beyond what would be required with a real gun