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(3 edits) (+1)

Good job ! I tried to write as I listen to try giving more detailed moment-by-moment impressions :

The Ever Ending Waterways :

I like the texture from the start, very well produced ! The piano part feels very delicate and the whole piece makes me think of a chill night scene with some melancholy 

The Wheel that Never Stops:

Similar texture to the last piece, changed towards a less serene and more tense harmony and overall feel. A mysterious synth goes wild and suddenly slows down into a sort of drop. A new lead synth plays a more determined melody and a modulation gives some dramatic intensity to the last section with an unresolved ending that leaves me wondering what is going to happen next !

Small and Insignificant:

String synth sweeps and a piano playing harp figures creates a beautiful harmonic texture that then serves as the backdrop to a lonely flute staccato melody. A synth with a strong character joins with drums, until a dramatic moment where things become serious ! We shift to a military 2/2 metre and a low synth feels me with anticipation while the flute comes back to tell us that now it's ready to roll !

Palace of despair:

Extremely low strings strings set an ominous tone, with a piano melody that is oddly serene in comparison, but occasionally deranged by an unresolved accidental. Ostinato violin feels a bit weak, which could be meant to add to a sense of despair I don't get, or just be that this particular violin sample is a bit too weak to be alone like that.

Patrol of the Underdogs:

Ah, A battle theme :)

Intro follows the last track and now the orchestration works for me and then... 

Boom ! we're fighting, marcato string ostinato and energetic drum-and-bass drums tells us it's not gonna be easy. But a synth comes tell us it's gonna be fun !

Then the instrumentation shifts completely to chiptune, with syncopated rythms and a melody that succeeds in keeping rythmic momentum and energy, until a more techno-inspired 4-on-the-floor comes back with the strings to really push us to our very edge against our enemy.

Overall :

The material is very solid and the orchestration / instrumentation work is really great. But your form tends to always build up and build up and just abruptly stop at the end, which can be fine, but seems to be your default. It's okay to build down you don't have to constantly build up.

Other than this very minor nitpicking I really enjoyed the soundtrack, Great Work ! 

Those synths fit soo well !

I cannot begin to tell you how much I appreciate this level of feedback. Thank you for your kind words! I'm not the greatest as resolving tracks and I think that is my biggest weakness when it comes to composing, I'll still have to work more at it haha! Finishing a track has just always been difficult for me because I get distracted really easily and start wanting to create new tracks before I even finish my old one :) 

(2 edits) (+1)

For resolving a track you can use a simple cadence, some kind of II chord or IV, then a V (with possibly a I with the fifth at the bass coming before the real V) (in tonal music)
For overall form, common video game form is based on wether your track will loop or not :

Looping forms : 

Here you want to not be too dramatic, as drama thet happens every minute doesn't work too well
Intro(:AB:) where B contrasts A 
(:ABAB':) where B contrasts A and B' develops the B thing
can change the second A too to get ABA'B'

For non-looping track you can think "hero's journey", with sonata form or variations on that idea

Or more song-like with rondo form (chorus and verses with possible bridges)

Or longer things like in the celeste soundtrack where an idea goes throuh cycles of ups and downs and evolves for multiple minutes based on the video game levels
A big build up like you do can also work for battle themes and cutscenes

If you decide on these in advance you can more easily know what your goals are in each sections (establish the theme, contrast with something different, or develop some theme) and It gets easy (easier at least) to handle finishing tracks