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(1 edit)

I'm not sure whether any judges will see this but: thank you very much for the time and well-reasoned constructive feedback. At some point after my upcoming deadlines I plan to revisit this project and already have another project in the works using the same quest/dialogue system ( I will be sure to make plenty of tweaks and of course graphics and audiovisual feedback will be much more elaborate). The build process introduced some unforeseen issues caused by a massive framerate increase compared to the editor: I had to last-minute fix the UI with a delay (I think 0.3s) which accounts for sometimes not highlighting buttons when you expect (mostly on controller/arrows) and the character controller "judder" is avoidable on the (highest iirc) graphics settings (for me happened hardly unless running an external display and was only discovered at the build stage: where's my continuous integration!?) and is caused by the movement approach (which is modifying the player position before physics has applied and sadly for me the fix is very easy). In the end, this feedback is invaluable to me so thank you.