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This was a nice bite-sized sci-fi thriller! I liked that the game actually had some level of difficulty and obstacles to overcome, and that sometimes I could take risky choices without immediately getting a game over, so that there are multiple paths you can take and still win. Having various degrees of success possible (just eliminating the director vs. freeing all the prisoners) was cool too.

I noticed one small bug: When I chose to press two blue buttons in the control room, then went to the director office, the game stated, on the same screen, that I killed the director and that the director managed to escape safely.

The language could also be polished in some places (one misspelling I noticed was „quite” instead of „quiet”).

But overall, this is a fun short game. Thanks for sharing!

(+1)

Greetings, agat. This is Joonyoung(Jabiman). Thank you for playing Metropolis.

I appreciate your comment and review. I made this facility sequences when I was in middle school. I'm very glad you enjoyed my game. Even though this is my first time making game, your critique gave me a lot of advice and help. I will fix the bugs as soon as possible.

Also, I'm planning to make longer version of Metropolis. 

Thanks again.

Sincerely.

I'm glad you found my comments helpful!

I guessed from the theme of this jam this was likely your first game. For a debut, it does a lot of things right, but obviously there is a lot of room for improvements, so it's nice to hear you're planning to work on a longer version. Good luck, and I hope you'll have a lot of fun learning about Twine and about game development in general!