Just came from Strive for Power and loving the sequel though it took me 2 days to get used to the sudden difficulty spike in having to chase for every possible profitable edge to pay for mortgage payments. I just have a question if there will be more unique classes for specific races? One of my first characters was a seraph and I thought I could get valkyrie until I realized it only applied to women haha so maybe more specifications on race specific classes would be great for people who have a certain build in mind.
I actually like the fact that despite initial difficulties in setting up a working economy from your manor, Once you get it up and runnig with Daisy and 2 other servants to start slowly building up your manor, and then eventually opening up to more servants for resource gathering and forging to set up a streamlined flow of crafted tools to sell you could afford to be really lazy because it pays with enough investments and the right servants with the right stats and training (shout out to the worker classes for being the best "passive" economy classes).
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Yeah, I talked about this in the OP as well but seems that the way the economy is shaped in the early game is intentional. Maverik wants the player to head into combat somewhat ASAP. If you’re fighting a lot then it’s quite easy to make the money (at least currently since you get so many captives). Transitioning into a “service and goods” economy is an effort for later, yeah, which IMO is made a bit harder by mansion upgrades being a bit tricky to unlock early on and that passive stat growth from jobs is quite low. Things do pick up, especially if you get a servant or two with exceptionally high value from some sort of special class or whatnot
In Strive 1 the game was more or less a rush to farm and then you win, in terms of resources so I think the overall shape is an improvement.
Agree that a way to check all classes in-game would be a good one, even classes that won’t be available for a given character. I feel the game kiiiiind of nudges against you having a lot of very different slaves and peons since they need a lot of investment to be worthy so having at least those be dangled in from of you could help make the exotic trader more attractive than the random people you pick up in dungeons