An interesting, although a little bit too short, entry.
I recorded myself playing the game: https://youtu.be/nJbK0Jml-Xc
Some random thoughts of mine:
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As I said, ~8 minutes of the gameplay are a downside for me. I wanted to play this game for some more. :D
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I enjoyed the game mechanics. There are glasses, different enemy types, keys, landscape objects that shape the level. Although I have a feeling that they were underused. It’s cool not to overstay the welcome, but hey, I think this game could entertain people for longer time! It could have 20 levels with the same gameplay elements combined together without feeling boring or repetitive.
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I like some small details like the NPCs being able to move the player. This is also a mechanic that can be used in the game level designs (and you did use it at least in one of the levels!)
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The graphics are cute :3
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Maybe some randomized level generation could be an interesting mode for this. Felling in love should be considered to be a game over for the run. So you try to complete as many levels as possible without “dying”.
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I personally think that the music shouldn’t restart with every level.
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Is it intended that most (all?) sounds are played with a slight delay? I think it’s about half of the second or something like that.