I enjoyed this game so much that I decided to highlight it on my YouTube channel. The video is below.
A few additional thoughts since my last comment/review:
I *think* if bugs are generated under a certain feature type (like self-referenced), and you switch that feature (to Tolkienesque or whatever), then the bugs generated by the self-referenced feature will now have the weaknesses of the Tolkienesque-generated bugs. I don't know if this was a deliberate decision or not but wanted to point it out. It is a little inconsistent but probably not worth changing because it works nicer with the UI like this.
Profilers seem a little weak overall -- an equivalent printf() should always out-damage it (or apply more "hits" if you are looking for effects). Although if there's a max number of hits that enemies can land on you between two actions (as you explained previously), then that seems to be the best time to make use of them since their slowness won't matter.
I may not understand the mechanic fully, but I was using a hack-type weapon during the final boss fight and it wasn't making my features less stable. I was swapping features around so this may have had something to do with it.
Speaking of the final boss fight, there is a typo in the word "invokes". (I don't want to give any more information than that to avoid spoilers...)