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Ah yes, I understand you perfectly. You see, the reason why it looks generic is that it's supposed to be one of the very first biomes the player will set his foot in. I wanted to make it more familiar to a person, so that the dive into the game will be smooth and easy. I plan on expanding the game lore through the flavour text in item descriptions, npc dialogue and different enemies. You probably saw screenshots of crystals models in one of my earlier posts, along with a bit of lore about them - they will play a huge role in world building later on. Other than that, there will be multiple different races, each with their unique cultures, and the classes a player will be able to play will tell the story of the world too.