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Hi, I've also tried to open celeste but it just didn't open


Celeste Error Log

==========================================

Ver 1.4.0.0

12/31/2022 8:19:27 PM

System.InvalidOperationException: Could not map Texture2D for reading! Error Code: O GPU n o responder  a mais comandos, muito provavelmente devido a um comando inv lido repassado pelo aplicativo de chamada. (0x887A0006)

   em Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)

   em Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GetTextureData2D(IntPtr device, IntPtr texture, Int32 x, Int32 y, Int32 w, Int32 h, Int32 level, IntPtr data, Int32 dataLength)

   em Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)

   em Monocle.VirtualTexture.Reload() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:linha 170

   em Monocle.VirtualContent.CreateTexture(String path) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:linha 271

   em Celeste.Language.FromExport(String path) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Data\AssetData\Language.cs:linha 94

   em Celeste.Dialog.LoadLanguage(String filename) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:linha 72

   em Celeste.Dialog.Load() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:linha 29

   em Celeste.GameLoader.LoadThread() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:linha 92

   em Celeste.RunThread.RunThreadWithLogging(Action method) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:linha 45

Ver 1.4.0.0

12/31/2022 8:14:09 PM

System.InvalidOperationException: Could not map Texture2D for reading! Error Code: O GPU n o responder  a mais comandos, muito provavelmente devido a um comando inv lido repassado pelo aplicativo de chamada. (0x887A0006)

   em Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)

   em Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GetTextureData2D(IntPtr device, IntPtr texture, Int32 x, Int32 y, Int32 w, Int32 h, Int32 level, IntPtr data, Int32 dataLength)

   em Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)

   em Monocle.VirtualTexture.Reload() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:linha 170

   em Monocle.VirtualContent.CreateTexture(String path) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:linha 271

   em Celeste.Language.FromExport(String path) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Data\AssetData\Language.cs:linha 94

   em Celeste.Dialog.LoadLanguage(String filename) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:linha 72

   em Celeste.Dialog.Load() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:linha 29

   em Celeste.GameLoader.LoadThread() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:linha 92

   em Celeste.RunThread.RunThreadWithLogging(Action method) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:linha 45

Ver 1.4.0.0

12/31/2022 8:11:03 PM

System.InvalidOperationException: Vertex buffer creation failed! Error Code: Um problema interno impediu o driver de executar a opera  o especifica. O estado do driver provavelmente   suspeito,

e o aplicativo n o deve continuar. (0x887A0020)

   em Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)

   em Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GenVertexBuffer(IntPtr device, Byte dynamic, BufferUsage usage, Int32 sizeInBytes)

   em Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, Int32 vertexCount, BufferUsage bufferUsage, Boolean dynamic)

   em Celeste.ObjModel.ResetVertexBuffer() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\ObjModel.cs:linha 29

   em Celeste.ObjModel.Create(String filename) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\ObjModel.cs:linha 176

   em Celeste.MTN.LoadData() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Memory\MTN.cs:linha 82

   em Celeste.GameLoader.LoadThread() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:linha 84

   em Celeste.RunThread.RunThreadWithLogging(Action method) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:linha 45