Hi, I've also tried to open celeste but it just didn't open
Celeste Error Log
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Ver 1.4.0.0
12/31/2022 8:19:27 PM
System.InvalidOperationException: Could not map Texture2D for reading! Error Code: O GPU n o responder a mais comandos, muito provavelmente devido a um comando inv lido repassado pelo aplicativo de chamada. (0x887A0006)
em Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)
em Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GetTextureData2D(IntPtr device, IntPtr texture, Int32 x, Int32 y, Int32 w, Int32 h, Int32 level, IntPtr data, Int32 dataLength)
em Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
em Monocle.VirtualTexture.Reload() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:linha 170
em Monocle.VirtualContent.CreateTexture(String path) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:linha 271
em Celeste.Language.FromExport(String path) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Data\AssetData\Language.cs:linha 94
em Celeste.Dialog.LoadLanguage(String filename) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:linha 72
em Celeste.Dialog.Load() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:linha 29
em Celeste.GameLoader.LoadThread() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:linha 92
em Celeste.RunThread.RunThreadWithLogging(Action method) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:linha 45
Ver 1.4.0.0
12/31/2022 8:14:09 PM
System.InvalidOperationException: Could not map Texture2D for reading! Error Code: O GPU n o responder a mais comandos, muito provavelmente devido a um comando inv lido repassado pelo aplicativo de chamada. (0x887A0006)
em Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)
em Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GetTextureData2D(IntPtr device, IntPtr texture, Int32 x, Int32 y, Int32 w, Int32 h, Int32 level, IntPtr data, Int32 dataLength)
em Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
em Monocle.VirtualTexture.Reload() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:linha 170
em Monocle.VirtualContent.CreateTexture(String path) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:linha 271
em Celeste.Language.FromExport(String path) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Data\AssetData\Language.cs:linha 94
em Celeste.Dialog.LoadLanguage(String filename) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:linha 72
em Celeste.Dialog.Load() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:linha 29
em Celeste.GameLoader.LoadThread() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:linha 92
em Celeste.RunThread.RunThreadWithLogging(Action method) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:linha 45
Ver 1.4.0.0
12/31/2022 8:11:03 PM
System.InvalidOperationException: Vertex buffer creation failed! Error Code: Um problema interno impediu o driver de executar a opera o especifica. O estado do driver provavelmente suspeito,
e o aplicativo n o deve continuar. (0x887A0020)
em Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)
em Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GenVertexBuffer(IntPtr device, Byte dynamic, BufferUsage usage, Int32 sizeInBytes)
em Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, Int32 vertexCount, BufferUsage bufferUsage, Boolean dynamic)
em Celeste.ObjModel.ResetVertexBuffer() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\ObjModel.cs:linha 29
em Celeste.ObjModel.Create(String filename) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\ObjModel.cs:linha 176
em Celeste.MTN.LoadData() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Memory\MTN.cs:linha 82
em Celeste.GameLoader.LoadThread() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:linha 84
em Celeste.RunThread.RunThreadWithLogging(Action method) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:linha 45